BorderWise
BorderWise
  • Видео 962
  • Просмотров 4 642 277
Serial Multi-Stage Fuel Engines! ⛽🚂 From the Depths Tutorial
Multi-staged VROOM
Gmodism's Multi-Stage Engine Tutorial: ruclips.net/video/KMIlre2jLx0/видео.htmlsi=zjc-1X9RnIkXuNjF
The Natural Engine Museum! steamcommunity.com/sharedfiles/filedetails/?id=3143322309&searchtext=tolwrath
More Engine Stuff: ruclips.net/p/PLaRoLXEzRVvbQMWF11m8_ldReZV6PnK0Z
Me second channel! www.youtube.com/@BorderRRR
Channel Membership: ruclips.net/channel/UCoDrepkVq5BRICv2QO3uPmgjoin
BorderWise Twitch: www.twitch.tv/borderwise
BorderWise Twitter: BorderWiseWeta
BorderWise Patreon: www.patreon.com/BorderWise
Outro Music: Different Heaven: OMG: ruclips.net/video/tua4SVV-GSE/видео.html
Other music used:
Chris Haugen - Campfire Song
Chris Haugen - Ibiza Dream
Chris Haugen ...
Просмотров: 2 206

Видео

2024 Weapons Tier List! 🔫🔠 From the Depths
Просмотров 3,4 тыс.9 часов назад
Tiers of the FtD Kingdom! Timestamps: 0:00 - Ze Beginning and Intro 1:12 - F Tier 4:08 - E Tier 6:25 - D Tier 11:04 - C Tier 15:16 - B Tier 25:02 - A Tier 29:23 - S Tier 25:17 - SS Tier 39:55 - Recap & Conclusion Second Channel! ruclips.net/channel/UCWr4EMlj5BdKuUvFCHoz_PA Channel Membership: ruclips.net/channel/UCoDrepkVq5BRICv2QO3uPmgjoin BorderWise Twitch: www.twitch.tv/borderwise BorderWise...
We're Good At Building HQs! 👷👍 From the Depths Stream
Просмотров 38012 часов назад
Dum de doo, HQ... BEHOLD MY SPREADSHEET! docs.google.com/spreadsheets/d/1Da4KTpEX_BnN9knzBmKT1lxdDGtYf4rWEfcmNcpqA8w/edit?usp=sharing Faction Guidelines: docs.google.com/document/d/16PEwFP_pBPI073qyU42yrJZqXLnG33-n6rSP2yI58Kw/edit?usp=sharing Streamed on Twitch! www.twitch.tv/borderwise CC hub! discord.gg/rxXwdf3GMr CC Planning: ruclips.net/p/PLaRoLXEzRVvYH9beh_kg8J4EsjJ2YQhyV Two of Rogues: ww...
Custom Campaign Progress Update! 🛶🛠️From the Depths
Просмотров 1,3 тыс.19 часов назад
Shoulda used the spreadsheet sooner... BEHOLD MY SPREADSHEET! docs.google.com/spreadsheets/d/1Da4KTpEX_BnN9knzBmKT1lxdDGtYf4rWEfcmNcpqA8w/edit?usp=sharing Faction Guidelines: docs.google.com/document/d/16PEwFP_pBPI073qyU42yrJZqXLnG33-n6rSP2yI58Kw/edit?usp=sharing CC hub! discord.gg/rxXwdf3GMr CC Planning: ruclips.net/p/PLaRoLXEzRVvYH9beh_kg8J4EsjJ2YQhyV Two of Rogues: www.amazon.com/Two-Rogues-...
Airships vs. Ships? 🎈🆚🛶From the Depths
Просмотров 2 тыс.День назад
Flyboat vs. No-Fly Boat? Timestamps: 0:00 - Ze Beginning 0:59 - Real-World vs. FtD Physics 4:24 - Airship Advantages 20:26 - Ship Advantages 27:44 - Conclusion, Closing Thoughts & Comments Second Channel! ruclips.net/channel/UCWr4EMlj5BdKuUvFCHoz_PA Channel Membership: ruclips.net/channel/UCoDrepkVq5BRICv2QO3uPmgjoin BorderWise Twitch: www.twitch.tv/borderwise BorderWise Twitter: Bo...
Amphibi-tank Faction HQ Building! 🐊 From the Depths Stream
Просмотров 644День назад
Swim tanks need a home too! BEHOLD MY SPREADSHEET! docs.google.com/spreadsheets/d/1Da4KTpEX_BnN9knzBmKT1lxdDGtYf4rWEfcmNcpqA8w/edit?usp=sharing Faction Guidelines: docs.google.com/document/d/16PEwFP_pBPI073qyU42yrJZqXLnG33-n6rSP2yI58Kw/edit?usp=sharing Streamed on Twitch! www.twitch.tv/borderwise CC hub! discord.gg/rxXwdf3GMr CC Planning: ruclips.net/p/PLaRoLXEzRVvYH9beh_kg8J4EsjJ2YQhyV Two of ...
Gay Amphibious Walker! 🌈🦶🐟🏳️‍🌈From the Depths, Weird and Wonderful
Просмотров 1 тыс.14 дней назад
Cheers, Dr Kreuzer! Gayparader Class Patrol Walker on the Workshop: steamcommunity.com/sharedfiles/filedetails/?id=3255958045 Channel Membership: ruclips.net/channel/UCoDrepkVq5BRICv2QO3uPmgjoin BorderWise Twitch: www.twitch.tv/borderwise BorderWise Twitter: BorderWiseWeta BorderWise Patreon: www.patreon.com/BorderWise Outro Music: : Different Heaven: OMG: ruclips.net/video/tua4SVV-...
Evil Scientists and Crazy Robots vs. The Spreadsheet! 🤖🧑‍🔬 From the Depths CC Building
Просмотров 91214 дней назад
Whelp, we did do that. Time Stamps: 0:00 - Ze Beginning 4:31 - Glacave Craft! 50:52 - Stonelight Craft! 1:35:58 - Finished-Ahead-Of-Schedule Nostalgia Trip! BEHOLD MY SPREADSHEET! docs.google.com/spreadsheets/d/1Da4KTpEX_BnN9knzBmKT1lxdDGtYf4rWEfcmNcpqA8w/edit?usp=sharing Faction Guidelines: docs.google.com/document/d/16PEwFP_pBPI073qyU42yrJZqXLnG33-n6rSP2yI58Kw/edit?usp=sharing Streamed on Twi...
The Cardinal Class Battlesub! ♣️🐟♠️ From the Depths, Most Wanted!
Просмотров 1,6 тыс.21 день назад
We all live in a railgun submarine... Caravonian Rebellion Playthrough! ruclips.net/p/PLaRoLXEzRVvYEADgEiYcFabFQMazdMeS7&si=X1xgVgegnMKzYUT0 Submarine Nightmare Episodes: Part 18: ruclips.net/video/OrELhJpZXH0/видео.html Part 19: ruclips.net/video/Qw9x_QiVcdw/видео.html Caravonian Rebellion on the Workshop: steamcommunity.com/sharedfiles/filedetails/?id=2595694147 Me Other Channel! www.youtube....
This Battleship Is Getting Weird. 🎈🤔 From the Depths Battleship Diary 2 (Part 3)
Просмотров 1,5 тыс.21 день назад
I'm not sure anyone should copy what I'm doing here. 😅 Gmodism's Davidos: ruclips.net/video/A2KpT1belR0/видео.htmlsi=tXRGZh-_5NfqgV7G Second Channel! ruclips.net/channel/UCWr4EMlj5BdKuUvFCHoz_PA Channel Membership: ruclips.net/channel/UCoDrepkVq5BRICv2QO3uPmgjoin BorderWise Twitch: www.twitch.tv/borderwise BorderWise Twitter: BorderWiseWeta BorderWise Patreon: www.patreon.com/Border...
Cold War Republic vs. The Spreadsheet! ✊🎼 From the Depths Custom Campaign Building
Просмотров 2,1 тыс.21 день назад
THE MOTHERLAND OF THE FREE BEHOLD MY SPREADSHEET! docs.google.com/spreadsheets/d/1Da4KTpEX_BnN9knzBmKT1lxdDGtYf4rWEfcmNcpqA8w/edit?usp=sharing Faction Guidelines: docs.google.com/document/d/16PEwFP_pBPI073qyU42yrJZqXLnG33-n6rSP2yI58Kw/edit?usp=sharing Streamed on Twitch! www.twitch.tv/borderwise CC hub! discord.gg/rxXwdf3GMr CC Planning: ruclips.net/p/PLaRoLXEzRVvYH9beh_kg8J4EsjJ2YQhyV Two of R...
Drakenslang vs. Complete Ship! 👍🐉From the Depths Combat Testing
Просмотров 1,5 тыс.28 дней назад
Place your bets now! But only for pebbles! Complete Ship Building! ruclips.net/p/PLaRoLXEzRVvbLO00xZ7i5Y_FwxgDrH7BL Complete Ship Retrofit! ruclips.net/p/PLaRoLXEzRVvbEGICnjmwdOO6K0rquLar6 Drakenslang Overview! ruclips.net/video/r6wYkEBHYzs/видео.html Drakenslang MK2 Overview! ruclips.net/video/26FkBsCchuo/видео.html Time Stamps! 0:00 - Ze Beginning! 2:48 - Fights Begins! Second Channel! ruclip...
LOTS OF GUNS. 🤯🔫 From the Depths Battleship Diary 2 (Part 2)
Просмотров 2,2 тыс.Месяц назад
Gun gun is fun fun. Gmodism's Davidos: ruclips.net/video/A2KpT1belR0/видео.htmlsi=tXRGZh-_5NfqgV7G Second Channel! ruclips.net/channel/UCWr4EMlj5BdKuUvFCHoz_PA Channel Membership: ruclips.net/channel/UCoDrepkVq5BRICv2QO3uPmgjoin BorderWise Twitch: www.twitch.tv/borderwise BorderWise Twitter: BorderWiseWeta BorderWise Patreon: www.patreon.com/BorderWise Outro Music: Different Heaven:...
Amphibious Faction Craft Selection! 🐸From the Depths Custom Campaign Building
Просмотров 1,3 тыс.Месяц назад
Swim-tank selection! BEHOLD MY SPREADSHEET! docs.google.com/spreadsheets/d/1Da4KTpEX_BnN9knzBmKT1lxdDGtYf4rWEfcmNcpqA8w/edit?usp=sharing Streamed on Twitch! www.twitch.tv/borderwise CC hub! discord.gg/rxXwdf3GMr CC Planning: ruclips.net/p/PLaRoLXEzRVvYH9beh_kg8J4EsjJ2YQhyV Two of Rogues: www.amazon.com/Two-Rogues-Voetrot-Stories-Book-ebook/dp/B09N43WFPQt Second Channel, BorderRRR: ruclips.net/c...
Introducing the Ninja Airship! 🥷🎈 From the Depths Collab Build (Part 1)
Просмотров 1,2 тыс.Месяц назад
Aw yeah, it's Ninja-collaboration time! Gmodism's Davidos: ruclips.net/video/A2KpT1belR0/видео.htmlsi=tXRGZh-_5NfqgV7G Second Channel! ruclips.net/channel/UCWr4EMlj5BdKuUvFCHoz_PA Channel Membership: ruclips.net/channel/UCoDrepkVq5BRICv2QO3uPmgjoin BorderWise Twitch: www.twitch.tv/borderwise BorderWise Twitter: BorderWiseWeta BorderWise Patreon: www.patreon.com/BorderWise Outro Musi...
Turbochargers! 🏎️💨 From the Depths, Fuel Engine Tutorial
Просмотров 2,6 тыс.Месяц назад
Turbochargers! 🏎️💨 From the Depths, Fuel Engine Tutorial
GOTTA GO FAST! 🏃‍♀️💨 From the Depths, Let's Retrofit (Part 7)
Просмотров 1,4 тыс.Месяц назад
GOTTA GO FAST! 🏃‍♀️💨 From the Depths, Let's Retrofit (Part 7)
Existential Crisis, Resolution, Delegation! 🤪👍From the Depths, Custom Campaign Building Stream
Просмотров 1,3 тыс.Месяц назад
Existential Crisis, Resolution, Delegation! 🤪👍From the Depths, Custom Campaign Building Stream
The Hysteria! 😱 🤖 From the Depths, Most Wanted
Просмотров 1,8 тыс.Месяц назад
The Hysteria! 😱 From the Depths, Most Wanted
Building and Roasting With RorstenVT: The Sequel! 🛠️🔥 From the Depths Stream
Просмотров 1,2 тыс.Месяц назад
Building and Roasting With RorstenVT: The Sequel! 🛠️🔥 From the Depths Stream
Flamer Basics!🔥👍 From the Depths Tutorial
Просмотров 2,3 тыс.Месяц назад
Flamer Basics!🔥👍 From the Depths Tutorial
GIANT ANIME GIRL! 🍙👧🏻🗻USS Enterprise CV-6 Shipgirl, From the Depths Weird and Wonderful
Просмотров 2,5 тыс.Месяц назад
GIANT ANIME GIRL! 🍙👧🏻🗻USS Enterprise CV-6 Shipgirl, From the Depths Weird and Wonderful
Building and Roasting with RorstenVT! 🛠️🔥From the Depths Building Stream
Просмотров 1,6 тыс.Месяц назад
Building and Roasting with RorstenVT! 🛠️🔥From the Depths Building Stream
Building A Fast Battleship! 🛥️⏪ From the Depths, Battleship Diary 2 (Part 1)
Просмотров 3,6 тыс.Месяц назад
Building A Fast Battleship! 🛥️⏪ From the Depths, Battleship Diary 2 (Part 1)
Barbettes and CIWS! 🌊🧱 From the Depths, Let's Retrofit (Part 6)
Просмотров 2,1 тыс.Месяц назад
Barbettes and CIWS! 🌊🧱 From the Depths, Let's Retrofit (Part 6)
Stable Fire Update Shenanigans! 🔥🤘🔥 From the Depths Stream
Просмотров 1,5 тыс.2 месяца назад
Stable Fire Update Shenanigans! 🔥🤘🔥 From the Depths Stream
THE GREAT FIRE UPDATE! ❤️‍🔥 Stable Update 4.0, From the Depths
Просмотров 3,1 тыс.2 месяца назад
THE GREAT FIRE UPDATE! ❤️‍🔥 Stable Update 4.0, From the Depths
Sci-Fi-Communist Approved Plasma Helicopter! 🔨🎆🚁⛏️ From the Depths, Let's Build (Part 3)
Просмотров 9682 месяца назад
Sci-Fi-Communist Approved Plasma Helicopter! 🔨🎆🚁⛏️ From the Depths, Let's Build (Part 3)
Building A Log Cabin Barracks! 🛖 From the Depths Stream
Просмотров 4332 месяца назад
Building A Log Cabin Barracks! From the Depths Stream
Superchargers! 🦹⚡From the Depths Fuel Engine Tutorial
Просмотров 2,9 тыс.2 месяца назад
Superchargers! 🦹⚡From the Depths Fuel Engine Tutorial

Комментарии

  • @deathhog
    @deathhog 6 часов назад

    One thing I will say: The kobold would not be doing as great if the eeryie was a "get very close and very personal as quickly as possible" ship. As you mentioned: speed is a good thing in this game, and closing as quickly with possible with that many crams is what makes that ship so terrifying for ships on the water. If it could close quickly on the kobold.... Well. The distance to close for the shells becomes a lot less of an issue.

  • @Jcewazhere
    @Jcewazhere 11 часов назад

    The surreal cereal killer serially killed cereal.

  • @DrrZed
    @DrrZed 17 часов назад

    >It must be able to handle enemy Godly designs Plunderer is a 'hard' design. Can your Explorer beat Abactor/Brigand/Crossbones/Ransack 1 on 1?

  • @obake6290
    @obake6290 День назад

    I *almost* arrived at this sort of solution ages ago. I've of course done different engines with different priorities. Mostly 1T vs 2T engines back when turbo engines ruled the day. And back then I did try throwing a few injectors on an otherwise turbo engine to make more gas, but found that at the time it wasn't worth it. Never really tried taking exhaust from one engine and using it in another as far as I can remember. Might be a concept worth revisiting. See if I still have my old turbocharger prefabs if they even still work after all this time. Then get to testing for the right balance of injector to turbo for optimal gas usage. Probably would actually want multiple turbocharger engines - a smaller one to run off the superchargers and it's own exhaust, then a second bigger one that kicks on with the injector engine.

  • @walkingravenhart2498
    @walkingravenhart2498 День назад

    Great engine set-up for variable draw vessels like airships. I'll be adding this to my 'call it research' folder

  • @Spookyma2
    @Spookyma2 День назад

    Hi borderwise, me and my grandma really likes your content! Please keep up the good work!

  • @GentleMouse
    @GentleMouse 2 дня назад

    Fun thing to note about plasma cannons is that the shotgun muzzle device is really good at making very very big holes in things with a very small form factor.

    • @BorderWise12
      @BorderWise12 День назад

      Yup! The splitter is the best thing for DoomPlasma. 👍

  • @ainumahtar
    @ainumahtar 2 дня назад

    I just got done taking all o the fuel tanks out of my engine prefabs, as I used to have the gaps filled with fuel (up to their max use) which is a liability now that causes fires, and can take a tiny bit of damage to an engine to "whelp, that engine is gone now"

  • @bartorzech21
    @bartorzech21 2 дня назад

    Learning so much for this game. At which hour mark do I get to start the campaign? xD

    • @BorderWise12
      @BorderWise12 2 дня назад

      @@bartorzech21 Just go for it. Your first campaign you probably won t beat, but you'll learn a lot very fast! :D

    • @Garethaxz
      @Garethaxz День назад

      I think the tutorial ends at around 750 hours?

  • @SephirothRyu
    @SephirothRyu 2 дня назад

    I remember making some like this back when I was making engine rafts before they super-nerfed the turbo.

  • @zaphodqi122
    @zaphodqi122 2 дня назад

    I think the last turbo has the exhaust intake and out flipped

  • @GMODISM
    @GMODISM 2 дня назад

    Always good with some more exposure! I feel folks are not using multi stage engines even though they are good!

  • @marystar1924
    @marystar1924 2 дня назад

    Do not forget cooling. You need lots of cooling to get the numbers you saw.

    • @BorderWise12
      @BorderWise12 2 дня назад

      @@marystar1924 Yup yup yup. Hence the double exhausts and crapton of radiators. XD

  • @jankus5133
    @jankus5133 2 дня назад

    Each time I see "efficient" inline carb engine it makes me nostalgic for the old versions, where you could get 20k PPM at 100% with 4 turpos per cylinder and engine large enough. Basically it was budget RTG with tradeoff being it's ridiculous volume.

  • @goodstormsgames9744
    @goodstormsgames9744 2 дня назад

    I should send you my prefab. Its a fairly efficient no priorty engine. But very inconvinient lol.its has much better power density I'll guess.

    • @BorderWise12
      @BorderWise12 2 дня назад

      @@goodstormsgames9744 Ooh, could you put it on the workshop? :D

    • @goodstormsgames9744
      @goodstormsgames9744 День назад

      @@BorderWise12 I put it up in the workshop GoodstormsEngines if the link gets blocked by youtube.

  • @goodstormsgames9744
    @goodstormsgames9744 2 дня назад

    About seriel or chain engines there's alot. Alot

  • @Neuro537
    @Neuro537 2 дня назад

    Ring shield failure... The forbidden PAC...

  • @lukefales487
    @lukefales487 2 дня назад

    I'm fairly certain that turbochargers gain most of their efficiency boosting potential at low gas pressure and get diminishing returns as pressure increases. In practical terms, it's better to split the gas from the cylinders equally among all turbos at once, rather than feeding it through each one in sequence. It doesn't matter once they're all getting used to their full potential, but it would increase the efficiency of the turbocharger stage when the injector stage isn't running yet, as demonstrated in the video where the last two turbos weren't getting much pressure. I do find exhaust pipes to be a confusing mess, and I understand that it might make it harder to fit them all together in the desired form factor this way.

  • @tonygekiido1469
    @tonygekiido1469 2 дня назад

    dude years of playin the goddamn game and u still tryin to understand the fuel engine...

  • @hardcorerunner2354
    @hardcorerunner2354 2 дня назад

    cereal 👍

  • @Garethaxz
    @Garethaxz 2 дня назад

    It would be interesting to have a serial set of 3D carburetor tetris The first set is the base set, then the turbocharger section kicks on Then the final set of pure 3d kicks in if you need more, and potentially feeds the turbos (maybe a second set of turbos) I don't know that serials with injectors are likely to work out maths wise, since you can get very power-dense, cheap, and 500ish PPM engines from just 3d carbstacking

  • @Klint_Izwudd
    @Klint_Izwudd 2 дня назад

    My monkey brain doesn't understand, but he's trying.

  • @cheezebagz729
    @cheezebagz729 2 дня назад

    The engine certainly could use some work, 2/3rds of the power comes from the injectors, and that means the PPM can’t be much higher than 450, and doing the math, the PPV is about 29 across the whole engine, I’ve been able to make an engine with about 30ppv and 780 ppm, In short, While serial engines are cool concepts, thier true viability is somewhat questionable. I’ve dabbled in them too, but I’m not much further ahead than you

    • @BorderWise12
      @BorderWise12 2 дня назад

      @@cheezebagz729 Yeah, I really should make the turbo part of the engine bigger. XD

  • @kfranceschini3151
    @kfranceschini3151 2 дня назад

    I'm going to dissent a little on simple weapons. Though they are not as material efficient as other weapons they do offer very very good space efficency. Sure I could build a betteraps than the casemates for 3500, but could I make a better aps in a 3x3 space? Maybe if it was a bad dif gun and even then I'm not sure that's better

  • @dripwastaken7884
    @dripwastaken7884 3 дня назад

    Welcome to hell.

  • @littletimelord2755
    @littletimelord2755 3 дня назад

    My experience with ftd is that the water doesn’t have enough drag to be realistic and air has too much. Real ships would be hard pressed to reach 20mps in any situation outside of hydrofoil. Excluding hydrofoils 30mps would be an impossible speed with a ship, maybe possible with a boat, but no luck with a ship. Meanwhile, real aircraft can easily breach 200mps with jet engines. In ftd, it’s the opposite. Ships can pretty easily get to 30mps, but any faster is a real challenge. Meanwhile, airplanes would struggle to get past 200mps.

  • @Flupp1
    @Flupp1 4 дня назад

    For me simple weapons have one positive over most,they are run small,if room is a factor they can fit where real weapons wont

  • @CatNibbles
    @CatNibbles 4 дня назад

    Correct me if I'm wrong but I do think simple weapons are very convenient volume wise. You'd struggle to make any custom weapon that can fit in a 3x3 that can do as much damage as they do. I use them quite a bit but only on very small craft that would struggle to fit any gun internally, and for that they are very convenient.

    • @BorderWise12
      @BorderWise12 3 дня назад

      True, they are very compact, which is something I glossed over a bit. Very small craft are often better off with missiles in my experience, though.

  • @SuwinTzi
    @SuwinTzi 4 дня назад

    I'm personally disappointed with missiles the most. It seems they're best used as decoys, sonar buoys, harpoons, and munition defense rather than attacking. So many things are so tanky that small and medium missiles only seem useful if they carry EMP, but the large and huge are extremely space intensive, ammo intensive, long reloads even for shorter lengths and easily countered by LAMS, APS CIWS, Interceptor missiles, decoys and all. Outside of DWG they feel extremely underwhelming. With the tactical nuke, it's extremely useful as a torpedo warhead. The buff to make underwater explosions past 5m more powerful applies to all sources of explosions, not just missiles now. It's extremely common to see 300k HE dmg from a nuke torpedo against steel and HA ships My personal design has a separator so that it can be air dropped, has its own guidance with active 90 and passive sonar, as well as a top speed of about 70m/s underwater, for roughly 5-6k mats. In an ASW role it's great for crippling or outright killing even large submarines, though it can be shot down by ships with decent APS or lasers and underwater detection. Hell I built torps with simple nukes because of how underwhelming medium missiles were as torps and unwieldy and expensive large and huge were.

  • @Nonpain
    @Nonpain 4 дня назад

    I find simple weapons useful for small craft and places where cant fit a big weapon system .

  • @tekoimming1943
    @tekoimming1943 4 дня назад

    I strongly believe you didn't give flamers enough credit. Their range and DPS are considerably cons, but there are pros too: there isn't a way to block flames, you can't even armour yourself against flames, they ignore all of your enemies schemes, they soften up the armour of the enemy, making penetration with other weapons much easier, you will win long fights almost every time because they scale the hell out of the enemy. I would give them at least c tier, if not b. I build a close combat frontsider, that can kill a meg and it only costs 450k that uses one half flamers on half cram.

    • @BorderWise12
      @BorderWise12 4 дня назад

      Point taken, but: 1. Spaced armor (especially of stone and metal) works well against flames, since fire damage can't jump between air gaps. Keeping the bulk of your craft below the waterline also works very well. 2. You'll win a long fight, sure, but not if the enemy does damage faster and despawns your craft first. 3. Frontsiders generally have an advantage vs broadsiders anyway, and having CRAMs in the mix would make your craft do a lot more damage relatively more quickly. So it's not a good comparison. When comparing weapons, it's helpful to isolate them completely. E.g, if you had a APS-only ship vs a flamer-only ship, all other things being equal, which one would win? I personally stand by my placing for them, although your comment has made me want to build a rushdown flamer airship again... 🤔

    • @tekoimming1943
      @tekoimming1943 3 дня назад

      1. Spaced armour is a problem, that's true. But not as much as one might think, as if it is breached in one point, all the damage potential in the fuel of the outside gets access to the innards as well. 2. Definitely true. Flamers are everything but front loaded in damage. 3. That's both true. The thing is, flamers in a direct comparison are really weak weapons to most other stuff. Your rating is fair in that regard. But the ability to reduce the AC of the target while being able to spread evenly is a godsend against heavily armoured bricks. The damage on its own isn't that good, but them being able to amplify the damage of the other weapons is insane. The design philosophy of my frontsider (it's a sidesider, but that's irrelevant here) is to roast off the outer layer of the enemy, the detection components and barrels, then letting the crams punch a hole and connecting the flame from the outside to the inside. It works heavenly. The combination flamers + frag aps is godlike as well. In my book the flamer is a good support weapon, if supplied with enough oxidizer and that should up their ranking overall. If the synergy of the different weapon types weren't for discussion here... Oh well, my bad XD Plasma cannons are mathematically best at three to five charges, to drop that somewhere. The damage to materials ration then isn't as bad anymore. Anyways, I loved the video and wanted to share my thoughts. Thanks for answering!

  • @drivver4470
    @drivver4470 4 дня назад

    I think it should be pointed out that for missiles They do not require sigificant amount of dextection to work Every other weapon requires investment into a dectection suite of some kind Yes that may be cheap But a missile only needs a 360 camera and that will be all it ever needs Unless you are using remote guidance Which has its advantages and disadvantages

    • @BorderWise12
      @BorderWise12 4 дня назад

      Good point, that's worth mentioning! What you spend on the missile you save on GPP.

    • @drivver4470
      @drivver4470 3 дня назад

      @@BorderWise12 one other thing I would point out Missiles have a high upfront cost but volume wise they can be made effective at really small scales Unlike dif aps they are extremely good for dps and alpha strikes The cost of missiles is a bit deceptive Yes for large swarms they are expensive but they also do their damage A small missile warhead is equal to a 200mm aps section Mediums equal to 500mm Large being the 1000mm And huge well I think it’s 2000mm That being said Missiles do not have cost saving measures in the luanchers themselves The key to good missiles is abusing free internal volume for things like fuel or damage

    • @drivver4470
      @drivver4470 3 дня назад

      As for missiles not being good as The issue is more to do with aa missiles not being fast missiles Slowing missiles down actually helps them be better in the anti light catagory Of course aa missiles will not easily be cost effective in their role. And likely be poor vs any other target

    • @CrayvenCarnage
      @CrayvenCarnage 23 часа назад

      Radar missiles don't even need that as they have fully circular detection. Then you can just give a missile a one turn and that is enough for the other detection types.

  • @shawnreed343
    @shawnreed343 4 дня назад

    I'd consider lasers bumped down a tier, after the recent patch. Bungalowbill did some calculations when the fire update happed regarding them and, fire damage included, they ended up just getting a straight damage nerf, with some of that shifted to fire damage, when they shifted from AP to intensity. On top of this, before the update, defending against lasers- smoke or planar shields or both, moved laser damage from one of the best in the game per cost on par with rail-assisted APS sand behind CRAM to one of the worst in the game- it's worse now, because water also really nerfs that fire damage beyond the damage nerf. They're still good AA; and Lams is still the uniqueness that is Lams, but I actually like plasma better, personally. I'd also probably split APS between non-rail and rail by about a tier... err, like more than half a tier but less than a full tier, if that makes sense? Because rail power adds so very much for APS. Including, but not limited to, making shells too fast for LAMS to take out. Flamers are also in a weird spot. Like I agree with you on their placement mostly, but they're actually really effective at punching up when paired with the right vehicle. Something small and fast- in order to stay within that 400m range, but they actually output a lot of damage over time for their cost. Like really good, if you've got the intensity up. But that also means they -aren't- very good on big, slow things. I also have to say that I think the whole tier list shifts if defensive counters are considered or not. And I mean, all counters for all the weapons, or just 'ability to do damage for cost in favorable conditions'. For instance, a lot of weapons are just hardcountered by water so if something can't kill a submarine, that could affect it's score, whereas flipside that same weapon might do stellar at something above water. And there's CIWs, and LAMs, and planar shields, and smoke, and chaff, and anti-munition missiles, and so on; uncounterable weapons get a boost if 'counterplay must be considered'. My personal pick for top of the pile S-tier weapon? Rail-assisted sandblaster. As long as your shell is prepared for what you'll be facing. If Cram misses are taken into account, it's likely to outpace doom-cram for damage per cost. Though the best damaging weapon in the game? According to bungalowbill, melee lasers. Having seen the demonstration of it, I'm inclined to agree. Fun vid. And it's interesting, that there's room for subjectivity for a tierlist like this because even with hard numbers and facts, there's differences in how people build which play a factor in effectiveness, too- and one person's A might be another's B and vice-versa, not just in mental consideration, but in how they actually perform based on those builder's styles. :)

    • @BorderWise12
      @BorderWise12 4 дня назад

      I wasn't aware of BungalowBill's calculations, thanks for mentioning that! I'd still rank lasers pretty high, since I've found that they're still by far the best weapon for dealing with suicide craft.

    • @shawnreed343
      @shawnreed343 4 дня назад

      @@BorderWise12 I think I can agree with that. And yeah, they're still fine, they just aren't OP these days. Although- they might actually be ~better~ AA these days because they start fires and flying things don't deal with fire well, well, unless flying thing is laser-protected.

  • @osiszx5732
    @osiszx5732 4 дня назад

    Great video! I was wondering if you could do a series where you take a look at different type of aps shells, kinda like a deep dive.

  • @Choo_Choo_Oreo
    @Choo_Choo_Oreo 4 дня назад

    Personally I put Laser in A.

  • @dripwastaken7884
    @dripwastaken7884 4 дня назад

    Cram is a lot better against anything thats not under water if you build them big enough and use a Time from lauch fuse with a laster targeter at an offset. They really mess up the large airships with the addition of fire dmg

    • @BorderWise12
      @BorderWise12 4 дня назад

      @@dripwastaken7884 ... assuming they can hit them at all. Try hitting the Tarpon with CRAMS. 😅

    • @dripwastaken7884
      @dripwastaken7884 4 дня назад

      @@BorderWise12 thats what the time from launch fuse is for, they explode next to the ship even if they miss sending frags trough them in angels that the airship isnt build to withstand

    • @dripwastaken7884
      @dripwastaken7884 4 дня назад

      My favorite exampel of this is the modern day singularity, 1 missed cram that explodes on top or below it and the whole thing light itself up and dies

  • @lukefales487
    @lukefales487 4 дня назад

    On Particles Cannons: You can use Breadboards to intelligently control many features of the PAC using the Generic Block Getter and Setter components and a bare minimum of math. 1: You can set the charge time of the PAC based on the time since it last reloaded with a clamp to control its minimum and maximum charge, allowing all of your PACs to fire with a 30 second charge at the start of the battle before falling back to a quicker fire rate. 2: You can set the overclocking based on battery %*2, so you can automatically balance efficiency and alpha damage. 3: You can probably change the damage type based on target volume, but that's up to you to figure out with math evaluators and/or logic gates. 4: I have been informed that you sadly cannot change the focus setting in the breadboard, it's currently locked. 5: Most importantly, you can detect when a PAC is broken and disable it so it doesn't fire. I do this by enabling firing restrictions in a direction that the lens can't aim, such as straight up/down. 6: RGB particle beams.

    • @BorderWise12
      @BorderWise12 4 дня назад

      @@lukefales487 True, they are very controllable like that. Couldn't really fit that into the vid, though.

    • @howardxu8050
      @howardxu8050 4 дня назад

      RGB particle beams is the most important

    • @alfa-hf7lp
      @alfa-hf7lp 4 дня назад

      How are you automating the focus? That function is locked in the Generic Block Setter. I've been waiting for it to be added for forever. It's the last missing piece to make my ultimate PAC bread.

    • @lukefales487
      @lukefales487 4 дня назад

      @@alfa-hf7lp I didn't actually check that setting, I just figured it was available considering the other options. Sorry if I got your hopes up or accidentally spread misinformation.

    • @alfa-hf7lp
      @alfa-hf7lp 4 дня назад

      @@lukefales487 Dang. I was hoping you knew something I didn't. Just checked and you still can't set the focus with bread. Everything else you said is doable now.

  • @dripwastaken7884
    @dripwastaken7884 4 дня назад

    "Nukes are melee weapons" The random that got this video recommendet without knowing the game: WHAT?

    • @BorderWise12
      @BorderWise12 4 дня назад

      @@dripwastaken7884 To clarify: nukes are for suicide vehicles that basically function like missiles or torpedos. You don't hit vehicles with them like a hammer, that would be silly. XD

    • @dripwastaken7884
      @dripwastaken7884 4 дня назад

      @@BorderWise12 you have to agree that it would be great fun to have a boom stick on your ship that just bonks the enemy with a nuke

    • @Feraligono
      @Feraligono 4 дня назад

      @@dripwastaken7884 nuclear lunge mine

    • @SephirothRyu
      @SephirothRyu 3 дня назад

      @@BorderWise12 Ah, but you can make hammer-shaped missiles with nukes in them, and hit ships with it.

    • @SephirothRyu
      @SephirothRyu 3 дня назад

      I am now imaging the Demon Core as a mace.

  • @WretchedEgg528
    @WretchedEgg528 4 дня назад

    A good drill drone is almost better than an ICBM. A while ago i've managed to make a small hovercraft drone made of rubber, engines and drills. I lost the save though. They were not fast or accurate, but they were cheap enough to spam them, and if even a single one of them manages to get to the target, they dig INSIDE the enemy ship, dealing massive damage. You also can just slap em on the front of your ship to boost the frontal armor, since a spinning drill has bonus armor (i'm a bit confused about how much it gives, since it doesn't say anywhere, but the guide tells you that the faster the drill spins, the more additional armor it has. The block by itself has the armor value of 60, which is a lot) and give your ship an ability to finish off immobile targets faster. Advanced cannons are versatile, but that is all there is to them. They have every downside or upside of all the other weapon types, depending on how you build them. The best part about them is that you can automaticaly switch ammo with an ACB mid fight, meaning you don't have to build 10 separate guns for every combat situation. I wouldn't palce them on top of the list. Pulse lasers are much better in most situations. I have a complaint about the pulse lasers. They're too good compared to normal lasers because normal lasers "shake" and spread the damage across the entire enemy ship, instead of making holes in the armor, potentialy disabling turrets and engines like pulse ones do. Any SD thrustercraft becomes 2x more effective if you slap one Q switch on every laser combiner it has. I wish lasers got a rework fr. "Focus" needs to be added. The longer laser lens aims at a single point on the target, and the less the target and the turret itself move around, the more "focused" and less "shaky" laser should become over time. The damage drop off over distance needs to be increased and the overall damage reduced. I think that it's weird that the laser shakes like that, though i know that it was OP before the shakiness patch. It's just an idea. 🙂

  • @filipklema3607
    @filipklema3607 4 дня назад

    I still too looking for simple anti squire missile system... no luck as it is unreliable and when it works absolutely useless weapon on any other target

  • @twiexcursori
    @twiexcursori 4 дня назад

    Advanced cannons are the second best weapon for any occasion, as opposed to being the best weapon for a specific occasion

    • @BorderWise12
      @BorderWise12 4 дня назад

      @@twiexcursori Yup, good way of putting it. 👍

  • @twiexcursori
    @twiexcursori 4 дня назад

    Drills feel like they were balanced (or not balanced) for an earlier time and never really got updated; they're much too fragile and especially HEAVY for what they are capable of

    • @Feraligono
      @Feraligono 4 дня назад

      Even when drills came out, they were severely outclassed by spinblock rams.

  • @ethandye8764
    @ethandye8764 4 дня назад

    doesn't fire reduce AC of blocks as it burns though? solid secondary weapon imo

    • @BorderWise12
      @BorderWise12 4 дня назад

      @@ethandye8764 Yup, it does. Is it worth it to set up a short range weapon to soften up something for weapons that are good against armor anyway? ... depends on your playstyle! 😅👍

    • @dripwastaken7884
      @dripwastaken7884 4 дня назад

      Lasers also reduce the ac of things btw!

    • @ethandye8764
      @ethandye8764 4 дня назад

      @@BorderWise12 i like the incendiary in missiles with about 30 intensity and 10% oxidizer coupled with frags if i have extraspace in the missile, then fast aps shells to expand the holes

    • @teijanelm4682
      @teijanelm4682 4 дня назад

      Its kinda funny how every weapon with incidiary ammo is better than the flamer at fire damage

    • @teijanelm4682
      @teijanelm4682 4 дня назад

      Its kinda funny how every weapon with incidiary ammo is better than the flamer at fire damage

  • @cheezebagz729
    @cheezebagz729 4 дня назад

    Try hollow point-Frag CRAMS, if you do them right, you get a great compromise between the penetration of sabot and the destruction of HE, plus they leave massive craters and that just looks cool

    • @BorderWise12
      @BorderWise12 4 дня назад

      @@cheezebagz729 I have! They're great fun, but not as good as AP-Frag, unfortunately.

  • @mattginsburg3511
    @mattginsburg3511 4 дня назад

    The TG alarmed is technically a simple weapon (nuke) and drill godly craft - while nukes have a lot of potential counterplay, in reality they're pretty hard to combat, especially when coupled with APS recoil drives

    • @BorderWise12
      @BorderWise12 4 дня назад

      Wow, I forgot about that thing. It is awful. XD My point still stands that any melee weapon only works if you REALLY know your stuff with making good melee vehicles, otherwise they're pretty useless. Also the Alarmed is shut down completely by anything with a properly set up laser system, which is way easier to set up than a proper nuke/drill drone.

    • @Enter-wl3zf
      @Enter-wl3zf 4 дня назад

      This sounds really interesting :) Can you point me towards an example craft that uses this APS drive?

    • @dripwastaken7884
      @dripwastaken7884 4 дня назад

      @@Enter-wl3zf they are called mass drivers and are banned in campaign vehicles for obvius reasons (thers no counter to them). Theres some workshop vehicles that use them such as the DRD-15 Atomic Hypervelocity Gun Carrier by thunderpanzer

    • @hypernovamkvi715
      @hypernovamkvi715 4 дня назад

      @@dripwastaken7884 they have been patched as i have tried to build one recently and no dice that or i did it wrong

    • @dripwastaken7884
      @dripwastaken7884 4 дня назад

      @@hypernovamkvi715 good to know

  • @hypernovamkvi715
    @hypernovamkvi715 4 дня назад

    flamers looks great, works great, looks cheap, takes way to much fuel to be practical at even a medium scale (edit) This is in my experience.

    • @shawnreed343
      @shawnreed343 4 дня назад

      Of note- flamer fuel calculation was bugged going off fuel output rather than fuel usage- not sure if it got fixed or not but OFTD does know about it. Or put another way, it was showing much higher than required.

    • @hypernovamkvi715
      @hypernovamkvi715 2 дня назад

      @@shawnreed343 oh i havent seen anything in patch notes but i might have to check cause i had a 5x7x5(this may be wrong havent looked at it in a minute) flamer using 20,000 fuel per minute

  • @BorderWise12
    @BorderWise12 4 дня назад

    Disclaimer: there are points where I say 'particle cannon' where I meant 'plasma cannon'. Why do those things sound so similar...